If you would like to register to receive early access to updates, please contact me here. Rewired 1.0.0.89 is available for registered users to download now. Disabling XInput means you lose universal support for all XInput devices, each instead will have to be identified by VID/PID/Product Name for recognition and mapping, you introduce the problem that the L/R triggers cannot be pressed down simultaneously without cancelling each other out, you lose vibration support, and you completely lose support for Steam Link and Steam Streaming. The Steam Controller still emulates the XInput device when accessing the Steam Controller natively, so you have no way of knowing which XInput devices are just actually the Steam Controller and what devices are other XInput devices. To XInput, the controller is simply one of 4 possible controllers attached.
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If XInput is enabled, you have no way of differentiating any XInput device from the Steam Controller. In addition, the users would be required to use two completely different systems to map and calibrate normal controllers and the Steam Controller, one within the game and the other in Steam's UI.Īnother big issue - you pretty much cannot support XInput along with Steam Controller native support.
How to use the gamepad on the binding isaac eternal edition how to#
The process would be cumbersome for the developer and generally confusing process that would require a detailed tutorial to teach developers how to use it. In addition, configuration importers, exporters, and editor tools would be required along with a slew of Rewired -> Steam -> Rewired mappings of various kinds. Trying to make it fit is the classic square peg round hole problem trying to wrangle Steam's action-based system into some kind of input source for Rewired's action-based system.
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The functionality of Rewired and trying to make Steam's system work inside Rewired's design is simply redundant. I spent over two weeks exploring the possibility of adding Steam Controller input support and ran into a plethora of issues that simply make it impossible to have the Steam Controller transparently used natively along with Rewired. Click to expand.Rewired does not support the Steam Controller natively for many reasons.